This is a project I find my self trying to get into from time to time. I usually end up getting distracted after getting little work done on it.
This week I’ve managed to get a basic terrain visualizer going. I’m using some procedural noise and geomipmapping for continuous level of detail. Functionality is very basic, but if I can find some time I’d like to polish it up and release something.
Quick visualization for the quadtree structure used. Reminded me of Tron.
Small error turns the terrain into lasagna.
Geomipmapping LOD finally working. Huzzah!



Very interesting! You have any particular goals or applications in mind for it, or you just tinkering with it for now?
I was hoping to eventually make a procedural planet generator. Like Britonia or Infinity.
It’s nothing new, but I think it’s a neat concept.
Man, I would love to see how you did this. I am working on one with Spherical Geo-Clipmaps, and am pulling my hair out!
Can you provide some demo code,