I’ve got a nice 3 day weekend to work on the engine. I’ve found that geomipmapping alone doesn’t scale very well, so I’ve started investigating Chunked LOD. More on that when I get my implementation working.
Until then, I just wanted to upload some more dev screenshots.
- Slightly nicer noise generation.
- Cheap atmosphere via fog.
- More fog.
- Beginning work on chunked lod.
- Shows how much screen space errors affect the LOD chosen.





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