I’ve decided that before I get much further along, I’d like to make the terrain spherical so I can simulate planets. I’m going with the approach outlined at the Britonia site. Of course this means I have to rework a lot of the system to work with spheres. Getting the camera to play nicely has been a lot of trial and error. I still have the LOD code to fix up.
I’m happy that the August 2009 DirectX SDK is finally out (in September). There was a bug in the previous release which caused my applications to crash in Windows 7 while using the debug runtime. Looks like I can finally use Windows 7 drivers in Windows 7!
And because everyone likes pictures…

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