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Spherical LOD

Progress is steady. I’ve spent quite a bit of time this weekend and last refactoring the engine. Good new is that now I have the basics of spherical LOD done so I can focus on planetary rendering.

I’ve been playing around with FRAPS and VirtualDub this weekend so that I can get some YouTube videos going. Here’s a quick one to show the chunked quadtree patch subdivision.

Posted in Programming, Terrain.

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