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GPU Normal Maps (maybe?)

I threw in some code to gen up normal maps. What came out kind of looks like a normal map, I just need to figure out how to do lighting with it.

I’m sure I’m doing it completely wrong. Either way it’s pretty looking.

Posted in Programming, Terrain.


One Response

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  1. John Hampson says

    Hi JT, its coming aong really nice.

    Normal maps took me a while to get right at first, especily getting rid of the seams between patches and building the TBN. I couldn’t get the lighting to work in tangent space, so I ended up doing it in object space instead but it looks like your not having problems with it :)



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